Posts Tagged ‘train’

20170705_180832Yes, OK, so it is Xenon 3, not Mars, but we are having a practice go at a making foreign world. I used the left over 2×4′ section to start making up a diorama that will resemble the final Mines of Xenon train layout.

I wanted to get some practice using the extruded foam (XPS), shaping it, painting it and working with it in general. Also wanted a trial run at the slime pit swamp. That will give us some training using the planned resin as a medium for making the swamp. We’ll work on the color scheme and scale.

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Eventually, on the diorama, we’ll also build an industrial building to scale and map out the mine structure, as well as textures for raw materials. But that is still to come.

On the main layout, I think I’ve decided on a track plan. I wanted lots of features, but when in doubt, keep it simple. The Tyco Turbo Train runs on (magnetic) steel track, but had some trouble traversing turnouts since it essentially a slot car mechanism. (Have I said it is lots of fun, though?). So I made a simple loop to go around the perimeter of the benchwork.

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The mining branch is another independent loop with a passing siding on one end through the mountain. That allows for an empties/loads operating sequence. There are also two spurs which lead to the barracks and freight depot. All curves are 18″, number 4 turnouts, code 100 rail, with 5 block sections.

I’m not happy with the support, so first thing is to shore that up with a benchwork frame made of 1×4″ dimensional lumber. We’ll do that in parallel as we continue to work on the diorama.

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