Archive for the ‘space model railroad’ Category

Service is now running from the village sub-terra station to the mine.

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The futuristic turbo train departs for the mines of Xenon on Rich Erwin’s sci-fi model railroad

I’m writing a mixed-bag status update today. I’ve painted and put in place, at least temporarily, the passenger line from the village to the mine. The configuration is a loop and the plan is to have a station at the mine (underground, hewn out of rock, etc.) to the “village” where miners live and the extracted minerals are processed and loaded for shipment.

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Overview of The Mines of Xenon science fiction model railroad

 

The village station (approximately where the turbo train is in the picture above) will be a “sub-terra” (that is, subway) station, also within rock.  Available space will determine the size of the stations, but I’d like to have a pretty substantial one as in my practice diorama.

This is the steel track included in the Tyco Turbo Train set plus a couple of extra pieces I surprisingly found in my scrap box. The steel is used because the Turbo Train uses magnets to maintain contact with the track. I painted the passenger line white to set it off visually from the freight line. I’m also considering using the vertical spacers that come with the train set to make it appear more like an elevated passenger track. I think the contrast is nice, but I still have to paint the re-railer / power section which is a bit quirky.

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I’m getting ready to do some body work on the diesel roster. I have a box full of shells (most of which are courtesy of Jack Hess of the “Colony 5” work in Railroad Model Craftsman) and I am quite enjoying stripping the paint off. Just soaking 2-3 days in 91% alcohol and scrub with a toothbrush. Jack had already started some work, and I continue to imagine what a heavily kitbashed alien engine might look like.

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Remember, the layout depicts the early hours after the AI mechs are attacking and the humans must scrounge for raw materials for protection. Think Mad Max style trains. The idea is that I will take the bodies of disparate engine styles and cram them together for something that is recognizable, yet foreign. This could be fun if I don’t stress and let the process come.

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A secondary technique is to leave the paint bubbled as a weathering effect. I’m looking forward to using this in the future, but for now I’m stripping everything off.

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Next up is ballasting. Again I wanted something familiar, yet different. Typical model railroad ballast would be just too ordinary. I considered kitty litter or aquarium pebbles. A little research and I thought both those items would be too large for HO scale (but probably acceptable if nothing else could be found).

I’m pursuing using construction sand that I snagged from a friend. It comes from a big box store and I got about two pounds worth. I dried it out and the sample seemed to have a pinkish hue. I had in my mind something darker and more red. So I painted it. I simply dropped some of the same paint from the baseboard stage and mixed in a red party cup. Let that dry and voila!

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Dried construction sand on the left, painted sand on the right

 

The sand clumps slightly as it dries, which turns out is a nice effect. The grains themselves are a bit small for a ballast (although who knows what they use on Xenon 3!) so the larger clumps work out nicely.

I’m happy with the results and think I’m going to go with the painted sand. This turns out to be quite a versatile and cheap method. You don’t need very much paint and I guess acrylic would work as well as the latex house paint.

I ballasted two small sections of track – one with the original sand and one with the painted. I’ll have my little helper give the final verdict with a little input from dad.

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Finally I’d like to share a nice little find. I was looking for plastic containers to hold the diesel shell parts (window glazing, handrails, horns) while stripping paint. I went strolling down the aisles of my local grocery story and found some cheap lunch containers with sections. Neato and I think I’ll be using these again and again for various projects to come.

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So now it is on to installing a couple of bridges and securing the ballast and track.

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Mines of Xenon

Moving minerals on planet Xenon’s futuristic model railroad layout

I consider the electronics finished. I’ve got the freight track laid down and the wiring all hooked up. I went with 6 electrical DC blocks controlled by Atlas Connectors. The main loop and siding take 2 blocks so I can stop a train on either of the sidings under the mountain giving way to the possibility of a loads/empties operation.

The two spurs and lead track are the remaining 3 blocks. It’s single cab, but could be easily extended to dual cab or DCC (or obviously combo with battery powered radio control).

I also took the opportunity to wire up the AC accessories. I ended up connecting the two siding turnouts to one Atlas switch control box so I could coordinate and synchronize the routes (both straight or both thrown). It certainly is easier than having to walk to the other side of the layout every time I want to change the direction of that turnout!

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Mining in space on the sci fi model railroad layout “Mines of Xenon” – a nice little eBay find

I left the possibility for expansion and powering the other two turnouts, but they are near the edge of the operating side of the layout, so it is just as easy to throw the turnout as it is to throw a control switch on the operating panel.

I acquired an operating Tyco accessory, and wired that up so any member of the public could push the button should the layout find itself in an exhibition setting. There are more details further down in the article.

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Mines of Xenon space-themed layout track plan wired up and ready to go

It may look simple, but the sidings and spurs actually provide for a fair bit of operational possibilities. As stated previously, the sidings will be hiding under a mountain with a mine on one end and a processing facility on the other. Trains will be parked in the tunnels and “hidden”, while the train on the other track shuttles the long way around the layout to the other side of the mountain. The train pulls in his siding and the roles are reversed.

I’ve also picked up an operating Tyco ore dump car and set. The car can be backed into place and tips over when a current is applied with a big red button! Throwing the switches that control the turnouts and power routing, shunting the various engines, and dumping ore should all provide interest and fun for the younger crowd. And that doesn’t even include the yet-to-come Turbo Train!

Finally, as evident in the photos, I’ve weathered the track (Nutmeg) and spray painted the ground with some ruddish earth tones. This was based on my results from the diorama testing. It breaks up the monotone and provides some visual texture, even if the terrain remains flat at this point. I’ve sketched in with yellow spray paint where the toxic waste pond and stream will go. I needed to know where to place the bridges, so this is a help. I think my layout photos are going to have a lot of orange in them!

Mines of Xenon model railroad

Mines of Xenon model railroad with diorama in the background

Up next I’ll ballast the freight track and start laying the track for the passenger commuter train, before moving on to engineering some ore cars, Mad Max style locomotives and vehicles.

 

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Work has begun in earnest on filling the swamp. I had already coated the bottom with joint compound, sanded and painted it. Light green on the outside, blending to a black in the middle represent depth.

I had also fashioned a couple of industrial pipes from PVC and a prescription pill bottle and added toxic drainage. A how-to video by Wyloch can be see here: https://www.youtube.com/watch?v=S07hHjXgd60

Now it was time to add some detail to the area. I cut a dollar-store toy dinosaur in half for the “swamp monster” emerging from the pool of blech at the waterline. Paintbrush bristles and Noch static grass were glued in to represent whatever type of wild reed grows on Xenon 3. I also added part of toy dinosaur skeleton tail.

Next I poured the resin. About 20oz of both resin and hardener were enough to lay down a layer of about 1/4″ inch thick. I let it cure and harden at least 48 hours.

Next comes the magic. The resin dries incredibly clear. Every fault from the plaster and paint can be clearly seen.  The resin, as poured, needs some texture and color variation to get the light to play and bounce. This can be achieved by adding some acrylic paint to the resin pour, but it was too late for that now (note to self: add some color to the resin next time. Fluorescent or glow in the dark?)

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I remembered technique of making water of nothing but coats of Mod Podge by long time Model Railroader Magazine contributor Dave Frary. The effect is stunning and explained on Dave’s Youtube page here: https://www.youtube.com/watch?v=wnOE-qWhGVs

Even though the effect of building up the coast of Mod Podge is amazing, the bottom layer of paint also counts for a lot as well. Again, a lesson for the main layout, but now time to start laying down the layers. As the video states, blotching is key. Thicker layers are better, but tend to cause air bubbles, which destroy the effect.

This is a fun task where you can get a little help from your assistant. You can do at least 1 coat a day, two for the thinner ones.

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On the backside of the diorama, which is the underground sub station, I started placing in the various elements, The platform and bulkhead are basically finished. I tested coloring the ties white to differentiate the passenger line. I made some other pieces out of sci fi gaming textures from the Internet. I still need to add some details to get a grungy, sci-fi, post apocalyptic feel, as well as a futuristic train or locomotive, low level lighting, and passengers on the platform.

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Over on the main layout, it is time to start laying track. I have put in place the cornerstone pieces (basically the switches) which will key the placement of the rest of the track. There will 5 electrical blocks (standard DC block wiring), so I mocked in some curves and identified where the feeders will need to be.

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I drilled the holes and will start laying the track for real next week. Soon trains will be running on the Mines of Xenon!

 

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Lots of progress the last couple of days, mostly on the diorama. Subway station 8C is getting bulkheads, doors, a platform and track. The main bulkhead is corrugated cardboard with one paper side removed. Doors are sci-fi textures downloaded from the internet and glued to foam core. A few things left there to finish up.

The swamp is coming along, too. I touched up the bottom and believe the industrial piping to be done. I’m gathering scatter and junk to function as flotsam, and we’ll start gluing those down shortly.

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The base coat is down on the layout, and next I’ll spay on a few coats from rattle cans to give the terrain some texture. The test on the diorama seemed to come out well. Track laying is imminent.

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20170705_180832Yes, OK, so it is Xenon 3, not Mars, but we are having a practice go at a making foreign world. I used the left over 2×4′ section to start making up a diorama that will resemble the final Mines of Xenon train layout.

I wanted to get some practice using the extruded foam (XPS), shaping it, painting it and working with it in general. Also wanted a trial run at the slime pit swamp. That will give us some training using the planned resin as a medium for making the swamp. We’ll work on the color scheme and scale.

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Eventually, on the diorama, we’ll also build an industrial building to scale and map out the mine structure, as well as textures for raw materials. But that is still to come.

On the main layout, I think I’ve decided on a track plan. I wanted lots of features, but when in doubt, keep it simple. The Tyco Turbo Train runs on (magnetic) steel track, but had some trouble traversing turnouts since it essentially a slot car mechanism. (Have I said it is lots of fun, though?). So I made a simple loop to go around the perimeter of the benchwork.

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The mining branch is another independent loop with a passing siding on one end through the mountain. That allows for an empties/loads operating sequence. There are also two spurs which lead to the barracks and freight depot. All curves are 18″, number 4 turnouts, code 100 rail, with 5 block sections.

I’m not happy with the support, so first thing is to shore that up with a benchwork frame made of 1×4″ dimensional lumber. We’ll do that in parallel as we continue to work on the diorama.

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20170616_203500I’ve started gathering raw materials for what is now being called “Mines of Xenon”. Shopping is taking on a whole new dimension. I’m seeing things with all new eyes and it is so fun! Previously, I would look at toys and odd shaped containes with the view of how they could be used to augment a mill or factory model to make a model look more realistic. Now, robots, super heroes and spacecraft are all fair game for inclusion on the science fiction train terrain of the future.

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While poking around eBay, the first thing I found was Tyco Turbo Train from 1986. I snagged it for $25 – a steal compared to the $499 list price on Amazon. It is so cool. Then a visit to the dollar store and grocery store produced a robot, 2 dinosaurs and a couple of souped-up Hot Wheels.

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I’ve also discovered the world of Sci-Fi war gaming terrain. I’m busy searching for images on the internet and putting together an idea book of images and concepts.

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My daughter and I have put a few pieces of snap track to determine the layout geometry and I believe I’ve come up with a final trackplan. The Tyco train runs on the old Tyco steel track, and has trouble with turnouts, so it is better to keep that loop separate and have two independent lines working. There will be an outer turbo passenger track (it goes really fast!) and the inner mining track with a passing siding under a mountain and a couple of industry spurs. This will be standard brass or nickle silver and electric switch machines. Standard “first ‘real’ layout” kind of stuff. We’ll go DC control with blocks that can be turned switched on or off.

I also snagged a Bachmann 44-ton switcher which has a nice size of a layout of this type – small wheel base with two electrified 4-wheel truck to keep contact. Of course at anytime we can add a battery powered radio control motive power with no changes to wiring.

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The idea book is coming together and I am spending many nights a week in the basement with my daughter as she helps and learns. I can imagine my time for the next few weeks will be divided between Google image search, eBay and the basement. So much fun!

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Mine Wars and Little Girls

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Pink Panther or model railroader?

 

The genesis of the next railroad was birthed today. So far, I’ve come up with “Mine Wars: Descent below Xenon 3”. I’ve taken the concept of the 50’s mining layout and blown it up.

The year is 2154 on the planet Xenon 3. Humanity has set up a base there mining unobtanium (ha!), which has been highly automated. Machines augmented with artificial intelligence do most of the work. Eventually, the machines grew too clever and turned on the humans. The railroad models the first days after the automaton androids have taken over the mining base. The pre-programmed mining cars and loads continue to run while the humans fight to gain control back from the robots.

For a while now I’ve wanted to do an apocalyptic themed railroad, but could never bring it all together. The ideas have started to gel, so let’s go for it.

The setting will be a Mars-like red desert planet of the future. A mining operation will be the key scene, with a processing plant and possible urban lodging area (think miner’s quarters). Continuous running loop in a sci-fi space setting featuring droids will add interest. Maybe some robots chasing humanoids as they try to escape the planet.

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From A Look at Futuristic Modeling, Apr 1978 Model Railroader magazine.                               Photo: Model Railroader

Inspiration so far has come from various sources. 1. “A look at Futuristic Modeling” in the April 78 edition of Model Railroader. 2. Model Railroaders Eagle Mountain project railroad starting in November 2015, especially for the topography. 3. Laurie Calvert’s sic-fi inspired ‘Clash at North Ridge’ from Model Rail magazine (US) online message boards. 4. Scenery modules and accessories I’ve recently discovered for table top role playing fantasy games.

 

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Clash at North Ridge   Photo: Laurie Calvert

 

Features I’d like to include:
* Space themed distance planet setting
* Loads in / empties out mine and processing plant
* HO standard gauge track with continuous run loop
* built for exhibition
* undefined scale
* extruded foam-based scenery
* cheap (but dependable) components modified for space theme
* DC power; possibly an auto-reversing circuit on the mine run
* learning opportunities for my 8-year old daughter
* Lots of kitsch and heavy on the sci-fi
* fun, fun, fun!

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Photo: Model Railroader magazine

 

I was so motivated, already this afternoon I ran out to the home supply store and scored a 4×8′ piece of extruded foam, with help from my daughter. Now the research starts to get a track plan, accessory parts and pull it all together. The idea is not to think too much and have some fun playing.

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testing the track