Archive for September, 2017

Mines of Xenon

Moving minerals on planet Xenon’s futuristic model railroad layout

I consider the electronics finished. I’ve got the freight track laid down and the wiring all hooked up. I went with 6 electrical DC blocks controlled by Atlas Connectors. The main loop and siding take 2 blocks so I can stop a train on either of the sidings under the mountain giving way to the possibility of a loads/empties operation.

The two spurs and lead track are the remaining 3 blocks. It’s single cab, but could be easily extended to dual cab or DCC (or obviously combo with battery powered radio control).

I also took the opportunity to wire up the AC accessories. I ended up connecting the two siding turnouts to one Atlas switch control box so I could coordinate and synchronize the routes (both straight or both thrown). It certainly is easier than having to walk to the other side of the layout every time I want to change the direction of that turnout!

Mining in Space

Mining in space on the sci fi model railroad layout “Mines of Xenon” – a nice little eBay find

I left the possibility for expansion and powering the other two turnouts, but they are near the edge of the operating side of the layout, so it is just as easy to throw the turnout as it is to throw a control switch on the operating panel.

I acquired an operating Tyco accessory, and wired that up so any member of the public could push the button should the layout find itself in an exhibition setting. There are more details further down in the article.

Mines of Xenon Layout

Mines of Xenon space-themed layout track plan wired up and ready to go

It may look simple, but the sidings and spurs actually provide for a fair bit of operational possibilities. As stated previously, the sidings will be hiding under a mountain with a mine on one end and a processing facility on the other. Trains will be parked in the tunnels and “hidden”, while the train on the other track shuttles the long way around the layout to the other side of the mountain. The train pulls in his siding and the roles are reversed.

I’ve also picked up an operating Tyco ore dump car and set. The car can be backed into place and tips over when a current is applied with a big red button! Throwing the switches that control the turnouts and power routing, shunting the various engines, and dumping ore should all provide interest and fun for the younger crowd. And that doesn’t even include the yet-to-come Turbo Train!

Finally, as evident in the photos, I’ve weathered the track (Nutmeg) and spray painted the ground with some ruddish earth tones. This was based on my results from the diorama testing. It breaks up the monotone and provides some visual texture, even if the terrain remains flat at this point. I’ve sketched in with yellow spray paint where the toxic waste pond and stream will go. I needed to know where to place the bridges, so this is a help. I think my layout photos are going to have a lot of orange in them!

Mines of Xenon model railroad

Mines of Xenon model railroad with diorama in the background

Up next I’ll ballast the freight track and start laying the track for the passenger commuter train, before moving on to engineering some ore cars, Mad Max style locomotives and vehicles.