Archive for August, 2017

Making Waves, Making Tracks

Posted: August 15, 2017 in Uncategorized
Mines of Xenon

Mines of Xenon space-themed model railroad layout

Progress update: The swamp on the diorama is just about done. Maybe one more coat. Also tried some test shots of the subterra passenger station. Some more detailing to do there.

Space Train

Space train pulls into sub-terra station on the way to take workers to the Xenon mine

Toxic waste on Mines of Xenon

Toxic waste on the Mines of Xenon model railroad layout

Nice progress on the main layout. For the first time since about 1988, I have a loop and can railfan and just watch trains run. I’ve got three DC electrical blocks wired up and pulled out some engines to see what would work. Quite surprised and found some gems in the rough. Well, they move at least! Got to figure out the shells and which motors to use.

Mines of Xenon model raiload layout

Mines of Xenon sci-fi model railroad layout

Also snagged some sci-fi models for scenery, which is exciting (no pics). A bit more trackwork to do, then weathering. The vision is starting to come together.



Work has begun in earnest on filling the swamp. I had already coated the bottom with joint compound, sanded and painted it. Light green on the outside, blending to a black in the middle represent depth.

I had also fashioned a couple of industrial pipes from PVC and a prescription pill bottle and added toxic drainage. A how-to video by Wyloch can be see here:

Now it was time to add some detail to the area. I cut a dollar-store toy dinosaur in half for the “swamp monster” emerging from the pool of blech at the waterline. Paintbrush bristles and Noch static grass were glued in to represent whatever type of wild reed grows on Xenon 3. I also added part of toy dinosaur skeleton tail.

Next I poured the resin. About 20oz of both resin and hardener were enough to lay down a layer of about 1/4″ inch thick. I let it cure and harden at least 48 hours.

Next comes the magic. The resin dries incredibly clear. Every fault from the plaster and paint can be clearly seen.  The resin, as poured, needs some texture and color variation to get the light to play and bounce. This can be achieved by adding some acrylic paint to the resin pour, but it was too late for that now (note to self: add some color to the resin next time. Fluorescent or glow in the dark?)


I remembered technique of making water of nothing but coats of Mod Podge by long time Model Railroader Magazine contributor Dave Frary. The effect is stunning and explained on Dave’s Youtube page here:

Even though the effect of building up the coast of Mod Podge is amazing, the bottom layer of paint also counts for a lot as well. Again, a lesson for the main layout, but now time to start laying down the layers. As the video states, blotching is key. Thicker layers are better, but tend to cause air bubbles, which destroy the effect.

This is a fun task where you can get a little help from your assistant. You can do at least 1 coat a day, two for the thinner ones.


On the backside of the diorama, which is the underground sub station, I started placing in the various elements, The platform and bulkhead are basically finished. I tested coloring the ties white to differentiate the passenger line. I made some other pieces out of sci fi gaming textures from the Internet. I still need to add some details to get a grungy, sci-fi, post apocalyptic feel, as well as a futuristic train or locomotive, low level lighting, and passengers on the platform.


Over on the main layout, it is time to start laying track. I have put in place the cornerstone pieces (basically the switches) which will key the placement of the rest of the track. There will 5 electrical blocks (standard DC block wiring), so I mocked in some curves and identified where the feeders will need to be.


I drilled the holes and will start laying the track for real next week. Soon trains will be running on the Mines of Xenon!