Archive for July, 2017

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Lots of progress the last couple of days, mostly on the diorama. Subway station 8C is getting bulkheads, doors, a platform and track. The main bulkhead is corrugated cardboard with one paper side removed. Doors are sci-fi textures downloaded from the internet and glued to foam core. A few things left there to finish up.

The swamp is coming along, too. I touched up the bottom and believe the industrial piping to be done. I’m gathering scatter and junk to function as flotsam, and we’ll start gluing those down shortly.

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The base coat is down on the layout, and next I’ll spay on a few coats from rattle cans to give the terrain some texture. The test on the diorama seemed to come out well. Track laying is imminent.

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Last week, a tradesman came to the house for a service call. I moved the Southside Industrial District so he could access a utility space. While moving the layout, the legs became unstable, so I’ve spent the last week repairing and strengthening those. They’ve been on casters for several months now and I love that feature of the layout. But it has forced a slight digression from working on The Mines of Xenon 3.

Speaking of Xenon 3, I bit the bullet there, too. I wasn’t happy with the strength of the so called benchwork, so I built a proper frame from 1×4’s.

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I had laid all the track out with the final trackplan, so before starting, I marked the location of the track. Since any marks on the foam would be painted over, I keyed on the two main turnouts and outlined them in the foam by applying a little pressure with a pencil.

There was also a wee bit of warpage, so I flipped the layout and put weights on it for 48 hours or so, so it would lay flat.

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Instead of placing the layout (1″ extruded foam over 1/4″ plywood) directly on top of a completed frame, I turned the layout over and built the frame around it. This resulted in the top of the baseboard lying flush with the top of the frame. For the first time in building benchwork, I laid the cross members horizontal. This gives more surface area for the plywood to make contact (since I can’t practically nail through the foam) for gluing, as well as making space should I decide to add hardware for folding legs. The result is a strong and sturdy benchwork durable enough for leaning or the likes of an 8-year old.

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Work continues on the diorama. I decided not to try and smooth out the layers into a standard hill formation that we see in model railroads. The resulting layers appear to accent the stratifications that would result in a mining operation. Well, on Xenon 3, anyway! I used SculptaMold to give some texture to the flat surfaces. I layered on ruddish colors of spray paint to give the final look.

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The bottom of the swamp has been painted, and some industrial pipes created to dump sludge from the mining operation into the pit. Various shades of green were used, with the color getting gradually darker towards the center. Next, I’ll glue some weeds and debris to the bottom before pouring over a resin.

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Work is also going on on the backside where the underground subway station is. I’m working on using corrugated cardboard for the bulkheads with doors and access made from printed texture glued to foam core. I’ll add some expanding squirt foam insulation for effect. There are lots of possibilities here.

The foam is painted on the main layout, and I have been acquiring the switches for the control panel little by little. Just a bit more base scenery, and hopefully, trains will be running soon!

 

20170705_180832Yes, OK, so it is Xenon 3, not Mars, but we are having a practice go at a making foreign world. I used the left over 2×4′ section to start making up a diorama that will resemble the final Mines of Xenon train layout.

I wanted to get some practice using the extruded foam (XPS), shaping it, painting it and working with it in general. Also wanted a trial run at the slime pit swamp. That will give us some training using the planned resin as a medium for making the swamp. We’ll work on the color scheme and scale.

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Eventually, on the diorama, we’ll also build an industrial building to scale and map out the mine structure, as well as textures for raw materials. But that is still to come.

On the main layout, I think I’ve decided on a track plan. I wanted lots of features, but when in doubt, keep it simple. The Tyco Turbo Train runs on (magnetic) steel track, but had some trouble traversing turnouts since it essentially a slot car mechanism. (Have I said it is lots of fun, though?). So I made a simple loop to go around the perimeter of the benchwork.

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The mining branch is another independent loop with a passing siding on one end through the mountain. That allows for an empties/loads operating sequence. There are also two spurs which lead to the barracks and freight depot. All curves are 18″, number 4 turnouts, code 100 rail, with 5 block sections.

I’m not happy with the support, so first thing is to shore that up with a benchwork frame made of 1×4″ dimensional lumber. We’ll do that in parallel as we continue to work on the diorama.

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